This
houses all the arcane knowledge of the magic of the world of
Tellene (the technical name of the world where the Kingdoms of
Kalamar are set). Below will be found the geographical locations
where certain types and forms of magic are taught.
Each
form of magic listed in the Spells & Powers book is
available somewhere on Tellene. Each of the "Systems
of Magic" have their own advantages and drawbacks. One
advantage that they do have, above and beyond what is already
listed for it, is that they forego the need for
"mundane" spell components (Magic Jar would
require a gem, as it is directly involved in the spell; Flaming
Sphere, listed as needing a bit of tallow, a pinch of
sulphur and a dusting of powdered iron, would not need any of
them, as they are all 'mundane' materials and not integral to
the casting of the spell, as the gem is in Magic Jar).
The 'normal'
casting and learning of spells is the most common; one of its
biggest drawbacks is that most of the spells require a spell
component. Some other component may be substituted, but
effects and success varies.
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