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                houses all the arcane knowledge of the magic of the world of
                Tellene (the technical name of the world where the Kingdoms of
                Kalamar are set). Below will be found the geographical locations
                where certain types and forms of magic are taught. Each
                form of magic listed in the Spells & Powers book is
                available somewhere on Tellene.  Each of the "Systems
                of Magic" have their own advantages and drawbacks. One
                advantage that they do have, above and beyond what is already
                listed for it, is that they forego the need for
                "mundane" spell components (Magic Jar would
                require a gem, as it is directly involved in the spell; Flaming
                Sphere, listed as needing a bit of tallow, a pinch of
                sulphur and a dusting of powdered iron, would not need any of
                them, as they are all 'mundane' materials and not integral to
                the casting of the spell, as the gem is in Magic Jar). The 'normal'
                casting and learning of spells is the most common; one of its
                biggest drawbacks is that most of the spells require a spell
                component.  Some other component may be substituted, but
                effects and success varies. 
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